The 2002 multi-channel video installation, HalfLife juxtaposes surveillance video of gamers playing the popular video game Counter-Strike with a live video feed of the game world in which they are playing. The player’s expressions are seen from the cross-hairs’ point-of-view while the their virtual actions inside the game-world unfold in a progressively more violent and graphic video spectacle. A virtual cycle of life unfolds as characters are killed off in the game and disappear from the surveillance channel to be immediately replaced by the next player.
The HalfLife installation included a third video channel of actual surveillance footage shot in a cyber-café in Garden Grove, California, where video surveillance systems were implemented by the City Council in 2004 to monitor a sudden increase in gang violence.
HalfLife (Surveillance, Game Engine, & Garden Grove channels), 2002
Three-channel DVD, color, sound
09:41 min., loop
Collection IFEMA, Madrid
Collection Metronome Foundation for Contemporary Art, Barcelona
HalfLife, Nevada Art Museum, Reno, 2004
HalfLife, Contemporary Arts Forum, Santa Barbara, 2004
Orange County Biennial, Orange County Museum of Art, Newport, 2004
HalfLife, Project Room, New Museum of Contemporary Art, New York, 2003
HalfLife, Christopher Grimes Gallery, Santa Monica, 2002